# Lorebounds
Hidden source of record for the Wix Lorebounds collection. Edit here, then run the sync.
Block order sets display order. Portraits are managed in Wix, not here.
## The Aerostrix
World: Sellenia
Role: Bends fortune so a Fell's strike lands true.
Archetype: control
Aspect: Augury
Initial: When a Fell makes an attack, that attack is a Lucky Roll.
Branch: The target's Evasion becomes 0 against that attack.
Branch: The Fell adds the lorebound owner's Precision to its own for that attack.
Crown: Add a second Lucky die to that attack.
Crown: The target's Evade against that attack is an Unlucky Roll.
## The Alkagoo
World: Akkoroka
Role: Distills a spent spell or ability into a potion or tablet to use later.
Archetype: negation
Aspect: Distillation
Initial: When a target's Tier 1 spell or ability resolves, copy it into the lorebound owner's inventory as a potion for a spell or a tablet for an ability.
Branch: Upgrade the capture to any spell or ability of your choosing in the next highest Tier.
Branch: Create a second copy.
Crown: Upgrade the capture to any spell or ability of your choosing in the next highest Tier.
Crown: Create a second copy.
## The Aquafin
World: Neriad
Role: Robs a foe of the Charge its attack would earn.
Archetype: empower
Aspect: Siphon
Initial: When a target lands an attack, prevent it from gaining a Charge.
Branch: Give the prevented Charge to the Fell that was attacked.
Branch: Give the prevented Charge to the lorebound owner.
Crown: Remove all additional Charges from the target.
Crown: Restore the lorebound owner to maximum Charges.
## The Boreal
World: Mortavia
Role: Softens a physical blow and turns what it spares into vitality.
Archetype: mitigation
Aspect: Succor
Initial: When a physical attack hits a Fell, prevent Base damage equal to the lorebound owner's Vigor.
Branch: Convert the prevented damage into Temporary Vitality for the lorebound owner.
Branch: Convert the prevented damage into Temporary Vitality for the Fell that was hit.
Crown: The prevented damage restores Current Vitality first, and overflow is converted to Temporary Vitality.
Crown: Prevent and convert double the Base damage.
## The Cawmarch
World: Mortavia
Role: Scours an Affliction from a Fell before it sets in.
Archetype: control
Aspect: Scour
Initial: When a Fell gains an Affliction, negate it.
Branch: Apply the negated Affliction to the attacker.
Branch: Store the Affliction as a Glyph in the lorebound owner's inventory.
Crown: Apply a copy of the Affliction to every enemy in the lorebound's Mobility range.
Crown: Remove every Affliction from that Fell.
## The Drakelith
World: Burhallow
Role: Turns any roll a Fell makes into a stroke of luck.
Archetype: control
Aspect: Boon
Initial: When a Fell makes any roll, that roll is a Lucky Roll.
Branch: Add a second Lucky die to the roll.
Branch: If that roll is a Fellmark, double its effect.
Crown: Every Fell in the lorebound's Mobility range becomes Lucky (its rolls are Lucky Rolls until it takes damage).
Crown: At the end of the battle, every Fell in the lorebound's Mobility range adds a Lucky die to their treasure rolls.
## The Felionis
World: Shervinaw
Role: Sours hostile magic aimed at a Fell so it falters.
Archetype: mitigation
Aspect: Aegis
Initial: When an enemy's spell targets a Fell, the spell is an Unlucky Roll.
Branch: If the spell still succeeds, prevent Bonus damage equal to the lorebound owner's Resistance.
Branch: If the spell fails, it resolves on the caster instead.
Crown: If the spell fails, the caster gains the Disrupted Affliction (its spells automatically fail unless a Fellmark is rolled).
Crown: Every enemy in the lorebound's Mobility range gains the Unlucky Affliction (all its rolls become Unlucky).
## The Grimgrit
World: Kwuhara
Role: Answers a blow against a Fell with one of its own.
Archetype: retort
Aspect: Reprisal
Initial: When a Fell is hit, deal Base damage to the attacker.
Branch: Also apply a Combat Effect of your choice to the attacker.
Branch: Deal Bonus damage to the attacker as well.
Crown: Deal the damage to every enemy in the lorebound's Mobility range.
Crown: Double all damage dealt.
## The Hexarach
World: Vyrathis
Role: Makes a Fell's spell take hold without fail.
Archetype: empower
Aspect: Weave
Initial: When a Fell casts a spell, it automatically succeeds.
Branch: Swap the spell for another spell of your choosing in the same Tier.
Branch: Duplicate the spell's effect onto another target.
Crown: A second spell of your choosing in the same Tier is also cast and automatically succeeds.
Crown: Spread the spell's effect to any targets you choose within the lorebound's Mobility range.
## The Lumitoad
World: Mireth
Role: Strips a foe of its React the moment it commits to an Act.
Archetype: control
Aspect: Forfeit
Initial: When an enemy uses its Act, it loses its React.
Branch: The enemy also gains a Combat Effect at random.
Branch: Give the lost React to a Fell within the lorebound's Mobility range.
Crown: The enemy's Act is negated entirely.
Crown: Apply an Affliction at random to the enemy.
## The Mordel
World: Thaloryn
Role: Shrugs off a blow's bite and sends it back at the striker.
Archetype: mitigation
Aspect: Adamant
Initial: When a physical attack hits a Fell, prevent Bonus damage equal to the lorebound owner's Durability.
Branch: Deal the prevented damage to the attacker.
Branch: After the Bonus is prevented, also prevent the Base damage.
Crown: Deal the prevented damage to every enemy in the lorebound's Mobility range.
Crown: Prevent all of the incoming damage instead.
## The Runesteed
World: Valoria
Role: Breaks a Combat Effect off a Fell and wards what comes next.
Archetype: restoration
Aspect: Unbind
Initial: When a Fell gains a Combat Effect, negate it.
Branch: Apply the negated Combat Effect to the one who added it.
Branch: Heal the targeted Fell's Vitality equal to the lorebound owner's Vigor.
Crown: Apply Manifested (create a temporary barrier) in an empty space adjacent to the target.
Crown: The targeted Fell may move up to its Mobility.
## The Slipfang
World: Avemriol
Role: Slips a Fell out of an attack's path.
Archetype: negation
Aspect: Elude
Initial: When a Fell rolls to Evade, that roll is a Lucky Roll.
Branch: The attacker's Precision becomes 0 for that attack.
Branch: The Fell adds the lorebound owner's Evasion to its own for that attack.
Crown: Add a second Lucky die to that Evade.
Crown: The attacker's attack roll against that Fell is an Unlucky Roll.
## The Solmera
World: Oroniel
Role: Burns any foe that dares strike a Fell.
Archetype: control
Aspect: Pyre
Initial: When an enemy attacks a Fell, deal 1d6 Base damage to the attacker.
Branch: Apply a Combat Effect at random to the attacker.
Branch: Deal 1d6 Base damage again.
Crown: Apply the Ignited Affliction to the attacker.
Crown: Apply the Frozen Affliction to the attacker.
## The Thistlewing
World: Sylvanoth
Role: Snares a spent spell or ability into a rune or trap.
Archetype: retort
Aspect: Snare
Initial: When a target's Tier 1 spell or ability resolves, create a rune for the spell or a trap for the ability in the lorebound owner's inventory.
Branch: Upgrade the capture to any spell or ability of your choosing in the next highest Tier.
Branch: Create a second copy of the rune or trap.
Crown: Upgrade the capture to any spell or ability of your choosing in the next highest Tier.
Crown: Create a second copy of the rune or trap.
## The Vixel
World: Wildermire
Role: Shifts a targeted Fell out of harm's way.
Archetype: control
Aspect: Veer
Initial: When a Fell is targeted, apply a Movement Combat Effect of your choice to that Fell.
Branch: Also apply the Combat Effect to one other target within range.
Branch: That Fell is Restored (gains 1 Charge).
Crown: Apply a second Combat Effect at random to the enemy targeting the Fell.
Crown: Remove an Affliction at random from the targeted Fell.
## The Worgar
World: Elysara
Role: Reaps a Skyvault Shard from every wound a Fell takes.
Archetype: restoration
Aspect: Reap
Initial: When a Fell takes damage from an attack or spell, manifest a Skyvault Shard in the lorebound owner's inventory.
Branch: Heal that Fell's Vitality equal to the lorebound owner's Renewal.
Branch: Manifest a second shard in the targeted Fell's inventory.
Crown: Double the number of shards manifested.
Crown: Destroy any number of Skyvault Shards and deal Base damage to the attacker for each one destroyed.
## The Xenophis
World: Crixalis
Role: Wraps a wounded Fell in shadow, beyond an enemy's sight.
Archetype: control
Aspect: Umbra
Initial: When a Fell takes damage from any source, it becomes Obscured (enemies cannot see or target it until it deals damage or the end of its next round).
Branch: Apply a Movement Combat Effect of your choice to that Fell.
Branch: Deal the damage taken back to the source.
Crown: Also apply Obscured to another Fell within the lorebound's Mobility range.
Crown: Apply a second Movement Combat Effect to the Fell.