# Lorebounds Hidden source of record for the Wix Lorebounds collection. Edit here, then run the sync. Block order sets display order. Portraits are managed in Wix, not here. ## The Aerostrix World: Sellenia Role: Bends fortune so a Fell's strike lands true. Archetype: control Aspect: Augury Initial: When a Fell makes an attack, that attack is a Lucky Roll. Branch: The target's Evasion becomes 0 against that attack. Branch: The Fell adds the lorebound owner's Precision to its own for that attack. Crown: Add a second Lucky die to that attack. Crown: The target's Evade against that attack is an Unlucky Roll. ## The Alkagoo World: Akkoroka Role: Distills a spent spell or ability into a potion or tablet to use later. Archetype: negation Aspect: Distillation Initial: When a target's Tier 1 spell or ability resolves, copy it into the lorebound owner's inventory as a potion for a spell or a tablet for an ability. Branch: Upgrade the capture to any spell or ability of your choosing in the next highest Tier. Branch: Create a second copy. Crown: Upgrade the capture to any spell or ability of your choosing in the next highest Tier. Crown: Create a second copy. ## The Aquafin World: Neriad Role: Robs a foe of the Charge its attack would earn. Archetype: empower Aspect: Siphon Initial: When a target lands an attack, prevent it from gaining a Charge. Branch: Give the prevented Charge to the Fell that was attacked. Branch: Give the prevented Charge to the lorebound owner. Crown: Remove all additional Charges from the target. Crown: Restore the lorebound owner to maximum Charges. ## The Boreal World: Mortavia Role: Softens a physical blow and turns what it spares into vitality. Archetype: mitigation Aspect: Succor Initial: When a physical attack hits a Fell, prevent Base damage equal to the lorebound owner's Vigor. Branch: Convert the prevented damage into Temporary Vitality for the lorebound owner. Branch: Convert the prevented damage into Temporary Vitality for the Fell that was hit. Crown: The prevented damage restores Current Vitality first, and overflow is converted to Temporary Vitality. Crown: Prevent and convert double the Base damage. ## The Cawmarch World: Mortavia Role: Scours an Affliction from a Fell before it sets in. Archetype: control Aspect: Scour Initial: When a Fell gains an Affliction, negate it. Branch: Apply the negated Affliction to the attacker. Branch: Store the Affliction as a Glyph in the lorebound owner's inventory. Crown: Apply a copy of the Affliction to every enemy in the lorebound's Mobility range. Crown: Remove every Affliction from that Fell. ## The Drakelith World: Burhallow Role: Turns any roll a Fell makes into a stroke of luck. Archetype: control Aspect: Boon Initial: When a Fell makes any roll, that roll is a Lucky Roll. Branch: Add a second Lucky die to the roll. Branch: If that roll is a Fellmark, double its effect. Crown: Every Fell in the lorebound's Mobility range becomes Lucky (its rolls are Lucky Rolls until it takes damage). Crown: At the end of the battle, every Fell in the lorebound's Mobility range adds a Lucky die to their treasure rolls. ## The Felionis World: Shervinaw Role: Sours hostile magic aimed at a Fell so it falters. Archetype: mitigation Aspect: Aegis Initial: When an enemy's spell targets a Fell, the spell is an Unlucky Roll. Branch: If the spell still succeeds, prevent Bonus damage equal to the lorebound owner's Resistance. Branch: If the spell fails, it resolves on the caster instead. Crown: If the spell fails, the caster gains the Disrupted Affliction (its spells automatically fail unless a Fellmark is rolled). Crown: Every enemy in the lorebound's Mobility range gains the Unlucky Affliction (all its rolls become Unlucky). ## The Grimgrit World: Kwuhara Role: Answers a blow against a Fell with one of its own. Archetype: retort Aspect: Reprisal Initial: When a Fell is hit, deal Base damage to the attacker. Branch: Also apply a Combat Effect of your choice to the attacker. Branch: Deal Bonus damage to the attacker as well. Crown: Deal the damage to every enemy in the lorebound's Mobility range. Crown: Double all damage dealt. ## The Hexarach World: Vyrathis Role: Makes a Fell's spell take hold without fail. Archetype: empower Aspect: Weave Initial: When a Fell casts a spell, it automatically succeeds. Branch: Swap the spell for another spell of your choosing in the same Tier. Branch: Duplicate the spell's effect onto another target. Crown: A second spell of your choosing in the same Tier is also cast and automatically succeeds. Crown: Spread the spell's effect to any targets you choose within the lorebound's Mobility range. ## The Lumitoad World: Mireth Role: Strips a foe of its React the moment it commits to an Act. Archetype: control Aspect: Forfeit Initial: When an enemy uses its Act, it loses its React. Branch: The enemy also gains a Combat Effect at random. Branch: Give the lost React to a Fell within the lorebound's Mobility range. Crown: The enemy's Act is negated entirely. Crown: Apply an Affliction at random to the enemy. ## The Mordel World: Thaloryn Role: Shrugs off a blow's bite and sends it back at the striker. Archetype: mitigation Aspect: Adamant Initial: When a physical attack hits a Fell, prevent Bonus damage equal to the lorebound owner's Durability. Branch: Deal the prevented damage to the attacker. Branch: After the Bonus is prevented, also prevent the Base damage. Crown: Deal the prevented damage to every enemy in the lorebound's Mobility range. Crown: Prevent all of the incoming damage instead. ## The Runesteed World: Valoria Role: Breaks a Combat Effect off a Fell and wards what comes next. Archetype: restoration Aspect: Unbind Initial: When a Fell gains a Combat Effect, negate it. Branch: Apply the negated Combat Effect to the one who added it. Branch: Heal the targeted Fell's Vitality equal to the lorebound owner's Vigor. Crown: Apply Manifested (create a temporary barrier) in an empty space adjacent to the target. Crown: The targeted Fell may move up to its Mobility. ## The Slipfang World: Avemriol Role: Slips a Fell out of an attack's path. Archetype: negation Aspect: Elude Initial: When a Fell rolls to Evade, that roll is a Lucky Roll. Branch: The attacker's Precision becomes 0 for that attack. Branch: The Fell adds the lorebound owner's Evasion to its own for that attack. Crown: Add a second Lucky die to that Evade. Crown: The attacker's attack roll against that Fell is an Unlucky Roll. ## The Solmera World: Oroniel Role: Burns any foe that dares strike a Fell. Archetype: control Aspect: Pyre Initial: When an enemy attacks a Fell, deal 1d6 Base damage to the attacker. Branch: Apply a Combat Effect at random to the attacker. Branch: Deal 1d6 Base damage again. Crown: Apply the Ignited Affliction to the attacker. Crown: Apply the Frozen Affliction to the attacker. ## The Thistlewing World: Sylvanoth Role: Snares a spent spell or ability into a rune or trap. Archetype: retort Aspect: Snare Initial: When a target's Tier 1 spell or ability resolves, create a rune for the spell or a trap for the ability in the lorebound owner's inventory. Branch: Upgrade the capture to any spell or ability of your choosing in the next highest Tier. Branch: Create a second copy of the rune or trap. Crown: Upgrade the capture to any spell or ability of your choosing in the next highest Tier. Crown: Create a second copy of the rune or trap. ## The Vixel World: Wildermire Role: Shifts a targeted Fell out of harm's way. Archetype: control Aspect: Veer Initial: When a Fell is targeted, apply a Movement Combat Effect of your choice to that Fell. Branch: Also apply the Combat Effect to one other target within range. Branch: That Fell is Restored (gains 1 Charge). Crown: Apply a second Combat Effect at random to the enemy targeting the Fell. Crown: Remove an Affliction at random from the targeted Fell. ## The Worgar World: Elysara Role: Reaps a Skyvault Shard from every wound a Fell takes. Archetype: restoration Aspect: Reap Initial: When a Fell takes damage from an attack or spell, manifest a Skyvault Shard in the lorebound owner's inventory. Branch: Heal that Fell's Vitality equal to the lorebound owner's Renewal. Branch: Manifest a second shard in the targeted Fell's inventory. Crown: Double the number of shards manifested. Crown: Destroy any number of Skyvault Shards and deal Base damage to the attacker for each one destroyed. ## The Xenophis World: Crixalis Role: Wraps a wounded Fell in shadow, beyond an enemy's sight. Archetype: control Aspect: Umbra Initial: When a Fell takes damage from any source, it becomes Obscured (enemies cannot see or target it until it deals damage or the end of its next round). Branch: Apply a Movement Combat Effect of your choice to that Fell. Branch: Deal the damage taken back to the source. Crown: Also apply Obscured to another Fell within the lorebound's Mobility range. Crown: Apply a second Movement Combat Effect to the Fell.