# Augmentations Hidden source of record for the Wix Augmentations collection. Edit here, then run the sync. Block order sets display order. Core yes marks the starting set. ## Mistform Domain: Negation Core: yes Effect: Once each round, you may negate one attack against you. ## Nullward Domain: Ward Core: no Effect: Once each round, you may negate one spell that targets you. ## Driftstep Domain: Reactive Move Core: no Effect: When an attack hits you, you may immediately move one space. ## Phantomfield Domain: Mobility Core: yes Effect: You may move through enemies, allies, and obstacles. You may not end your movement inside one. ## Treadlight Domain: Terrain Core: no Effect: You ignore the movement and damage payloads of Pales you stand in or move through. ## Shadowmeld Domain: Concealment Core: no Effect: If you dealt no damage during the previous round, you gain Shrouded, the concealment Effect. ## Echosight Domain: Senses Core: no Effect: You can see through darkness and concealment, and you cannot be hidden from or ambushed. ## Afterimage Domain: Fortune Core: no Effect: If you moved during the previous round, your first Evasion roll this round is a Lucky Roll. ## Deathsong Domain: Fortune Core: no Effect: After you take damage, your next Evasion roll is a Lucky Roll. ## Oakspine Domain: Stability Core: yes Effect: You cannot be forcibly moved from your space. ## Threshold Domain: Anti-burst Core: yes Effect: No single hit can reduce your Vitality by more than half your maximum Vitality. ## Emberhold Domain: Anti-lethal Core: no Effect: The first time each combat a hit would reduce you to 0 Vitality, you remain at 1 instead. ## Mendseam Domain: Recovery Core: yes Effect: If you took no damage during the previous round, recover Vitality equal to your Vigor at the start of this round. ## Scarweave Domain: Ward Vitality Core: no Effect: At the start of each round, gain Temporary Vitality equal to your Vigor. It does not stack with itself. ## Runeguard Domain: Guardian Core: yes Effect: Once each round, when an ally within your Mobility range is hit, reduce the damage they take by your highest defensive attribute. ## Bulwark Domain: Intercept Core: no Effect: Once each round, when an adjacent ally is targeted by an attack, you may make yourself the target instead. ## Unbowed Domain: Resilience Core: no Effect: Treat your Fatigue as one rank lower than it is. ## Lastlight Domain: Last Stand Core: no Effect: While below half your maximum Vitality, the first attack against you each round misses. ## Ironroot Domain: Targeting denial Core: no Effect: Spells and abilities may target you, but they may not target the space you occupy. ## Hexward Domain: Affliction Ward Core: no Effect: The first Affliction applied to you each round is prevented.