# Augmentations
Hidden source of record for the Wix Augmentations collection. Edit here, then run the sync.
Block order sets display order. Core yes marks the starting set.
## Mistform
Domain: Negation
Core: yes
Effect: Once each round, you may negate one attack against you.
## Nullward
Domain: Ward
Core: no
Effect: Once each round, you may negate one spell that targets you.
## Driftstep
Domain: Reactive Move
Core: no
Effect: When an attack hits you, you may immediately move one space.
## Phantomfield
Domain: Mobility
Core: yes
Effect: You may move through enemies, allies, and obstacles. You may not end your movement inside one.
## Treadlight
Domain: Terrain
Core: no
Effect: You ignore the movement and damage payloads of Pales you stand in or move through.
## Shadowmeld
Domain: Concealment
Core: no
Effect: If you dealt no damage during the previous round, you gain Shrouded, the concealment Effect.
## Echosight
Domain: Senses
Core: no
Effect: You can see through darkness and concealment, and you cannot be hidden from or ambushed.
## Afterimage
Domain: Fortune
Core: no
Effect: If you moved during the previous round, your first Evasion roll this round is a Lucky Roll.
## Deathsong
Domain: Fortune
Core: no
Effect: After you take damage, your next Evasion roll is a Lucky Roll.
## Oakspine
Domain: Stability
Core: yes
Effect: You cannot be forcibly moved from your space.
## Threshold
Domain: Anti-burst
Core: yes
Effect: No single hit can reduce your Vitality by more than half your maximum Vitality.
## Emberhold
Domain: Anti-lethal
Core: no
Effect: The first time each combat a hit would reduce you to 0 Vitality, you remain at 1 instead.
## Mendseam
Domain: Recovery
Core: yes
Effect: If you took no damage during the previous round, recover Vitality equal to your Vigor at the start of this round.
## Scarweave
Domain: Ward Vitality
Core: no
Effect: At the start of each round, gain Temporary Vitality equal to your Vigor. It does not stack with itself.
## Runeguard
Domain: Guardian
Core: yes
Effect: Once each round, when an ally within your Mobility range is hit, reduce the damage they take by your highest defensive attribute.
## Bulwark
Domain: Intercept
Core: no
Effect: Once each round, when an adjacent ally is targeted by an attack, you may make yourself the target instead.
## Unbowed
Domain: Resilience
Core: no
Effect: Treat your Fatigue as one rank lower than it is.
## Lastlight
Domain: Last Stand
Core: no
Effect: While below half your maximum Vitality, the first attack against you each round misses.
## Ironroot
Domain: Targeting denial
Core: no
Effect: Spells and abilities may target you, but they may not target the space you occupy.
## Hexward
Domain: Affliction Ward
Core: no
Effect: The first Affliction applied to you each round is prevented.