# Augmentations
Hidden source of record for the Wix Augmentations collection. Edit here, then run the sync.
Block order sets display order. Core yes marks the starting set.
## Mistform
Domain: Negation
Core: yes
Effect: Once each round, you may negate one attack against you.
## Nullward
Domain: Ward
Core: no
Effect: Once each round, you may negate one spell that targets you.
## Driftstep
Domain: Reactive Move
Core: no
Effect: When an attack hits you, you may immediately move one space.
## Phantomfield
Domain: Mobility
Core: yes
Effect: You may move through enemies, allies, and obstacles. You may not end your movement inside one.
## Treadlight
Domain: Terrain
Core: no
Effect: You ignore the movement and damage payloads of Pales you stand in or move through.
## Shadowmeld
Domain: Concealment
Core: no
Effect: While wielding this, if you deal no damage this round you become Obscured at the end of the round.
## Echosight
Domain: Senses
Core: no
Effect: You can see through darkness and concealment, and you cannot be hidden from or ambushed.
## Afterimage
Domain: Fortune
Core: no
Effect: Your first Evasion roll each round is a Lucky Roll.
## Deathsong
Domain: Fortune
Core: no
Effect: After you take damage, the attacker takes Base Damage equal to your highest defensive attribute.
## Oakspine
Domain: Stability
Core: yes
Effect: You cannot be forcibly moved from your space.
## Threshold
Domain: Anti-burst
Core: yes
Effect: No single hit can reduce your Vitality by more than half your current Vitality.
## Emberhold
Domain: Anti-lethal
Core: no
Effect: Each time a hit would reduce you to 0 Vitality, you remain at 1 instead. Each time this happens, there is an even chance you die.
## Mendseam
Domain: Recovery
Core: yes
Effect: At the start of each round, recover Vitality equal to your highest defensive attribute.
## Scarweave
Domain: Ward Vitality
Core: no
Effect: At the start of each round, gain Temporary Vitality equal to your highest defensive attribute.
## Runeguard
Domain: Guardian
Core: yes
Effect: Once each round, when an ally within your Mobility range is hit, reduce the Base Damage they take by your highest defensive attribute.
## Bulwark
Domain: Intercept
Core: no
Effect: Once each round, when an ally within your Mobility range is targeted by an attack, you may make yourself the target instead.
## Unbowed
Domain: Resilience
Core: no
Effect: The highest Fatigue rank you can reach is 3.
## Lastlight
Domain: Last Stand
Core: no
Effect: While below 25 Vitality, the first attack against you each round misses.
## Ironroot
Domain: Targeting denial
Core: no
Effect: Spells and abilities may target you, but they may not target the space you occupy.
## Hexward
Domain: Affliction Ward
Core: no
Effect: The first Affliction applied to you each round is prevented.