# Trickery > *"How cleverly can I bend truth, attention, or expectation?"* Trickery lives in the gap between what is true and what people are willing to believe. In the right hands that gap is wide enough to march an army through, and the guards will hold the gate open for you. The whole art is that the mark never thinks to question it. A lie told at the perfect second. A distraction set down exactly where attention was already drifting. An enemy certain they are winning, right up until the floor goes out from under them. A good trick was never about fooling them once. It is how long you can keep the story running before anyone thinks to check it. > [!note] Example Skill Checks > > - Lie to a guard about your identity or purpose with enough confidence to walk through. > - Plant false evidence to redirect suspicion away from yourself or an ally. > - Create a distraction that pulls enemies out of position at exactly the right moment. > - Conceal your intentions during a negotiation until the other side has already committed. > - Feint during combat to bait an enemy into an opening they did not mean to give you.