# The Curious You could never leave a locked door alone. While others feared the strange light, the humming stone, the book that should not open, you leaned closer. Maybe you were a scholar who read too far. Maybe a hedge-witch who tested every rumor. Maybe a fool who touched the thing everyone warned you not to touch, and lived to wonder why. The hunger to know came with you into the Sphere. Magic is not a tool to you. It is a question, and you have spent every life trying to answer it. Some doors should stay shut. You have never met one you did not want to open. > [!note] Origin Grants > > - Attribute: 1 in Magic > - Weapon: Any Magic weapon of your choice > - Infusion: Any Magic Infusion > - Skills: All three Magic skills You solve problems sideways. Play inventively. Reach for the answer no one else considered, and accept that some of them will bite back. Ask yourself: what did you learn that you were never meant to know? And what did it cost? > *"The warning on the door is just the table of contents."* ---