# The Curious
You could never leave a locked door alone. While others feared the strange light, the humming stone, the book that should not open, you leaned closer. Maybe you were a scholar who read too far. Maybe a hedge-witch who tested every rumor. Maybe a fool who touched the thing everyone warned you not to touch, and lived to wonder why.
The hunger to know came with you into the Sphere. Magic is not a tool to you. It is a question, and you have spent every life trying to answer it. Some doors should stay shut. You have never met one you did not want to open.
> [!note] Origin Grants
>
> - Attribute: 1 in Magic
> - Weapon: Any Magic weapon of your choice
> - Infusion: Any Magic Infusion
> - Skills: All three Magic skills
You solve problems sideways. Play inventively. Reach for the answer no one else considered, and accept that some of them will bite back.
Ask yourself: what did you learn that you were never meant to know? And what did it cost?
> *"The warning on the door is just the table of contents."*
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