Elemental is the command of nature’s raw forces. Fire that burns, water that flows, earth that steadies, and air that cuts. To master this skill is to draw upon the building blocks of the world itself, bending them into weapons, barriers, or tides of destruction.
A Fell trained in Elemental may summon flame to consume a battlefield, shape stone to bar a passage, or call the wind to carry them across impossible heights. The strength of this discipline lies not just in wielding power, but in shaping it with intention... directing floods without drowning allies, striking with fire without letting it consume all.
Throughout [[the Sphere]], Elemental mastery has shaped civilizations and leveled them alike. Forges blaze with flame that never dies, rivers change course at a word, storms are shackled to carry fleets, and mountains are broken into fortresses. For [[the Fell]], the Elemental skill is both boon and burden: a chance to stand in command of the world’s primal essence, and a risk of being consumed by its fury.
**Example Skill Checks:**
- Call fire to ignite an enemy or illuminate darkness.
- Shape stone to create cover or bar a path.
- Channel wind to leap further or redirect arrows mid-flight.
- Command water to cleanse poison or drag foes beneath its surface.