Raiders survive by hitting first, fast, and without apology. Whether born into warbands, sailing the broken edges of shattered worlds, or leading skirmishes across ravaged borders, you learned that hesitation kills and momentum saves. You don’t fight fair. You fight smart, and you fight hard.
The world is your weapon. Walls become springboards. Cliffs become cover. Fire becomes signal. You move with reckless purpose and cruel creativity, turning chaos into choreography. When you're coming, they don't have time to prepare. Only time to fall.
#### ✦Ascension Crystal Assignment
* [[Power]]
#### ✦Starting Weapon
* [[Hatchet]]
#### ✦Starting Infusion
* [[Intimidating]]
#### ✦Starting Skills
* [[Balance]] – Terrain isn't a hazard. It's an advantage.
* [[Climbing]] – You go over what others go around.
* [[Jumping]] – Gaps don’t stop you. They launch you.
* [[Trickery]] – A good ambush is half lie, half leap.
* [[Toughness]] – You hit fast, but you can take it too.
You weren’t made to follow the path—you were made to break it. Get in fast, make it hurt, and be gone before the second blow lands.
Ask yourself: What did you raid first? A caravan? A fortress? A life not meant for you? And now that you're free to take what you want… what are you really after?
*“I don’t steal. I take what slows the rest of you down.”*