For each [[Ascension Crystals]] on you, choose an [[The Attributes|Attributes]] to increase... but only during a rest! ### Do you want to... 1. [[Leveling|Level]] your **Weapon**, if you have one, or gain a **Weapon** if you don't? OR would you like to gain a second **Weapon**? * Simply invest 1 point into either [[Precision]], [[Power]], or [[Magic]]. 2. [[Leveling|Level]] your **[[Armor]]** or gain **[[Armor]]** if you do not yet have any? * Simply invest 1 point into either [[Evasion]], [[Durability]], or [[Resistance]]. 3. [[Leveling|Level]] your **Lorebound**, if you have one, or gain a **Lorebound** if don't? OR would you like to gain a second **Lorebound**? * Simply invest 1 point into either [[Vigor]] or [[Wit]]. ### Depending on your choice, follow the tables below: #### Weapons: | Level | Reward | | ----- | --------------------------------------------------------------------------------------------------------------------- | | 1 | Choose a weapon under your chosen Offensive Attribute. Gain +1 bonus damage and your first Infusion. | | 2 | Choose a Tier 1 weapon ability. | | 3 | Increase bonus damage by +2 (total of 3). | | 4 | Unlock 2nd Infusion and Affliction slots, then either choose a 2nd Infusion or reforge your weapon to its next form. | | 5 | Increase bonus damage by +3 (total of 6). | | 6 | Choose a Tier 2 weapon ability. | | 7 | Increase bonus damage by +4 (total of 10). | | 8 | Unlock 3rd Infusion and Affliction slots, then either choose a 3rd Infusion or reforge your weapon to its final form. | | 9 | Increase bonus damage by +5 (total of 15). | | 10 | Choose a Tier 3 weapon ability. Gain Favored. | #### Armor: | LEVEL | REWARD | | ----- | ------------------------------------------------------------------------------------------------------------------------- | | 1 | Unlock the path to your Armor Stances. After assigning your Ascension Crystal, increase any other defensive attribute (Evasion, Durability, or Resistance) by 1. | | 2 | Unlock your Tier 1 armor stance, live at Charge 1. | | 3 | After assigning your Ascension Crystal, increase any other defensive attribute (Evasion, Durability, or Resistance) by 1. | | 4 | Choose an augmentation. | | 5 | After assigning your Ascension Crystal, increase any other defensive attribute (Evasion, Durability, or Resistance) by 1. | | 6 | Unlock your Tier 2 armor stance, live at Charge 2. | | 7 | After assigning your Ascension Crystal, increase any other defensive attribute (Evasion, Durability, or Resistance) by 1. | | 8 | Choose an augmentation. | | 9 | After assigning your Ascension Crystal, increase any other defensive attribute (Evasion, Durability, or Resistance) by 1. | | 10 | Unlock your Tier 3 armor stance, live at Charge 3. Gain Bastion. | #### Lorebounds: | LEVEL | REWARD | | ----- | ------ | | 1 | Choose a lorebound in its Familiar form.<br>Your lorebound gains its Initial Aspect.<br>After assigning your Ascension Crystal, increase any other attribute by 1. | | 2 | After assigning your Ascension Crystal, increase any other attribute by 1. | | 3 | After assigning your Ascension Crystal, increase any other attribute by 1. | | 4 | Transmogrify your lorebound to its Companion form.<br>Choose your lorebound's Branching Aspect.<br>After assigning your Ascension Crystal, increase any other attribute by 1. | | 5 | After assigning your Ascension Crystal, increase any other attribute by 1. | | 6 | After assigning your Ascension Crystal, increase any other attribute by 1. | | 7 | Transmogrify your lorebound to its Corsair form.<br>Choose your lorebound's Crown Aspect.<br>After assigning your Ascension Crystal, increase any other attribute by 1. | | 8 | After assigning your Ascension Crystal, increase any other attribute by 1. | | 9 | After assigning your Ascension Crystal, increase any other attribute by 1. | | 10 | Your lorebound gains the Everpresent Bond.<br>After assigning your Ascension Crystal, increase any other attribute by 1. | ### Increase your Vitality Roll a d6 and add your [[Vigor]] [[The Attributes|Attributes]]. Add the total to your current Maximum [[4 - Vitality|Vitality]].