For each [[Ascension Crystals]] on you, choose an [[The Attributes|Attributes]] to increase... but only during a rest!
### Do you want to...
1. [[Leveling|Level]] your **Weapon**, if you have one, or gain a **Weapon** if you don't? OR would you like to gain a second **Weapon**?
* Simply invest 1 point into either [[Precision]], [[Power]], or [[Magic]].
2. [[Leveling|Level]] your **[[Armor]]** or gain **[[Armor]]** if you do not yet have any?
* Simply invest 1 point into either [[Evasion]], [[Durability]], or [[Resistance]].
3. [[Leveling|Level]] your **Lorebound**, if you have one, or gain a **Lorebound** if don't? OR would you like to gain a second **Lorebound**?
* Simply invest 1 point into either [[Vigor]] or [[Wit]].
### Depending on your choice, follow the tables below:
#### Weapons:
| Level | Reward |
| ----- | --------------------------------------------------------------------------------------------------------------------- |
| 1 | Choose a weapon under your chosen Offensive Attribute. Gain +1 bonus damage and your first Infusion. |
| 2 | Choose a Tier 1 weapon ability. |
| 3 | Increase bonus damage by +2 (total of 3). |
| 4 | Unlock 2nd Infusion and Affliction slots, then either choose a 2nd Infusion or reforge your weapon to its next form. |
| 5 | Increase bonus damage by +3 (total of 6). |
| 6 | Choose a Tier 2 weapon ability. |
| 7 | Increase bonus damage by +4 (total of 10). |
| 8 | Unlock 3rd Infusion and Affliction slots, then either choose a 3rd Infusion or reforge your weapon to its final form. |
| 9 | Increase bonus damage by +5 (total of 15). |
| 10 | Choose a Tier 3 weapon ability. Gain Favored. |
#### Armor:
| LEVEL | REWARD |
| ----- | ------------------------------------------------------------------------------------------------------------------------- |
| 1 | Unlock the path to your Armor Stances. After assigning your Ascension Crystal, increase any other defensive attribute (Evasion, Durability, or Resistance) by 1. |
| 2 | Unlock your Tier 1 armor stance, live at Charge 1. |
| 3 | After assigning your Ascension Crystal, increase any other defensive attribute (Evasion, Durability, or Resistance) by 1. |
| 4 | Choose an augmentation. |
| 5 | After assigning your Ascension Crystal, increase any other defensive attribute (Evasion, Durability, or Resistance) by 1. |
| 6 | Unlock your Tier 2 armor stance, live at Charge 2. |
| 7 | After assigning your Ascension Crystal, increase any other defensive attribute (Evasion, Durability, or Resistance) by 1. |
| 8 | Choose an augmentation. |
| 9 | After assigning your Ascension Crystal, increase any other defensive attribute (Evasion, Durability, or Resistance) by 1. |
| 10 | Unlock your Tier 3 armor stance, live at Charge 3. Gain Bastion. |
#### Lorebounds:
| LEVEL | REWARD |
| ----- | ------ |
| 1 | Choose a lorebound in its Familiar form.<br>Your lorebound gains its Initial Aspect.<br>After assigning your Ascension Crystal, increase any other attribute by 1. |
| 2 | After assigning your Ascension Crystal, increase any other attribute by 1. |
| 3 | After assigning your Ascension Crystal, increase any other attribute by 1. |
| 4 | Transmogrify your lorebound to its Companion form.<br>Choose your lorebound's Branching Aspect.<br>After assigning your Ascension Crystal, increase any other attribute by 1. |
| 5 | After assigning your Ascension Crystal, increase any other attribute by 1. |
| 6 | After assigning your Ascension Crystal, increase any other attribute by 1. |
| 7 | Transmogrify your lorebound to its Corsair form.<br>Choose your lorebound's Crown Aspect.<br>After assigning your Ascension Crystal, increase any other attribute by 1. |
| 8 | After assigning your Ascension Crystal, increase any other attribute by 1. |
| 9 | After assigning your Ascension Crystal, increase any other attribute by 1. |
| 10 | Your lorebound gains the Everpresent Bond.<br>After assigning your Ascension Crystal, increase any other attribute by 1. |
### Increase your Vitality
Roll a d6 and add your [[Vigor]] [[The Attributes|Attributes]]. Add the total to your current Maximum [[4 - Vitality|Vitality]].