# The LoreVault
## *the LoreMaster's side of the table*
The FellGuide is the player's book. The LoreVault is yours. It holds the tools for running LoreFell from behind the screen, the things a table never needs spelled out but a LoreMaster leans on every session.
It does not repeat the FellGuide. Where a rule already lives in the player's book, this points at it rather than copying it. What lives here is the work that only ever sits in your chair.
## Running the Game
The connective tissue of a session, from the opening recap to the last beat. Start here if you are new to the screen.
- Running a Session
- The Table
- Making the Call
- Running Combat
- Building Crucibles
- Discord Points and Disruptions
- Awarding Rewards
- Guiding Customization
## The Systems
The deeper tools, reached for less often and leaned on hard when the moment comes.
| System | What it runs |
| --- | --- |
| Pales | A battlefield that acts on its own. Fire, fog, chasms, hallowed ground. |
| Remnants | God-power with a price, the world-altering artifacts that do not belong in mortal hands. |
| Discord's Toll | The bargain you offer a soul at the threshold, a Boon paid for with a Bane only you can call. |
| Whip's Emporium | The one shop that has to be paid to be found, and the trader whose every deal doubles in his favor. |
| Spindle | The Brandbroker, the only road to your homeworld's magic and a buyer of Brands she does not yet hold. |
| LoreMaster Ability Review | The call you make when a player hands you a new ability and asks if it works. |
This build is young and still filling out. Treat the order above as a starting shape, not a finished table of contents.