Boots define how a Fell moves through the world — shaping speed, balance, and the ability to evade or reposition in the heat of battle. Some grant bursts of agility, letting you slip past danger or close distance in an instant, while others root your footing, steadying you against knockback or harsh terrain. As the foundation of any armor set, boots are often the first choice that determines whether you fight as a swift striker, a grounded defender, or something in between.
[[Shrouded Armor]]
* [[Elusive]]
* [[Phantasmic]]
* [[Expeditious]]
[[Stalwart Armor]]
* [[Sturdy]]
* [[Concentrated]]
* [[Overpowered]]
[[Vestments Armor]]
* [[The FellGuide/The FellGuide/3 - The Combat/3.1 - The Afflictions/3.1.1 - Combat Effects/Warded]]
* [[Luring]]
* [[Overcharged]]