# Tracking Tracking is the discipline of reading the world's quietest signs. Footprints in mud, bent grass in a field, a scent carried on the wind. It is the skill of following what does not wish to be followed, of seeing what others overlook, of finding a path long after it should have gone cold. In the Sphere, trails are not always physical. Some belong to creatures that leave no mark, shadows that pass without sound, or beings stitched from Discord itself. Tracking becomes more than a hunter's craft. It is a sensitivity to echoes and disturbances that ripple through the natural and supernatural alike. To track is to notice the wrongness in a silence, to follow the faint shimmer left behind by something that should not have been there. For the Fell, Tracking is the difference between walking blind into danger and reading the story before it unfolds. It belongs to rangers who find their quarry across leagues of wilderness, scouts who uncover enemy movements before the first arrow flies, and those who can sense the trace of something otherworldly that slipped through when no one was watching. > [!note] Example Skill Checks > > - Follow the faint trail of a wounded beast through shifting terrain. > - Identify the tracks of a Discordant creature by their unnatural imprint. > - Sense where an invisible foe passed by the displaced dust in a ruin. > - Read the signs of a long-extinguished campfire to know who was there and when.