# Elemental
Elemental is the command of nature's raw forces. Fire that burns, water that flows, earth that holds, and air that cuts. To master this skill is to bend the building blocks of the world into weapons, barriers, or something much worse.
A Fell trained in Elemental may summon flame to consume a battlefield, shape stone to bar a passage, or call wind to carry them across heights no one else can reach. The discipline lies not just in wielding these forces but in directing them with intention: striking with fire without burning everything, flooding a passage without drowning allies.
In the Sphere, Elemental mastery has shaped civilizations and leveled them. Forges that never go cold. Rivers redirected by a word. Storms put to work carrying fleets. Mountains split into fortresses. For the Fell, Elemental is both a powerful tool and a reminder that the forces it calls on do not care who is holding them.
> [!note] Example Skill Checks
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> - Call fire to ignite an enemy or light up the dark.
> - Shape stone to create cover or seal a path.
> - Channel wind to extend a jump or redirect arrows mid-flight.
> - Command water to cleanse poison or drag enemies beneath the surface.